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NGUYEN-TAN HUY ![]() ![]() EDUCATION + 2008 : Bachelor's degree in computer graphics, specialized in video games, at Albert Jacquard High School (HEAJ, Namur, Belgium) + 2004 : C.E.S.S. (Belgian Secondary school diploma). LANGUAGES + French: excellent knowledge. + Vietnamese: mother tongue + English: good knowledge and comprehension + 2009 : Freelance artist at SoftEdge + 2008 - 2009 : BBB Studio Game project on Fresh 3D Engine (PlayStation Portable). Position : Concept artist, game designer and Environnement 3D Artist. + 2008 : Game projet "Aeyon" on Fresh 3D engine (PlayStation Portable) Position : Concept artist, game designer and environnement 3D artist. + 2007- 2008 : Intership at Black Sheep Studio (Paris - France) Position : UI designer, environnement 3D artist and character 3D artist. + Good knowledge in texturing, UVs, modeling, image optimisation and quantisation. + Average knowledge in rigging, animation. + Environnement PC, PS2, PSP, Wii - Fresh 3D Engine and Unreal engine (2&3). + Autodesk Discreet 3D Studio Max - Autodesk Alias Maya - Pixologic Zbrush - Skymatter Mudbox - Adobe Photoshop - OPTPiX iMageStudio - Santiago Orgaz’s Xnormal - Crazy Bump |